OPEN-SOURCE SCRIPT
Hammer, Engulfing & Star Candles aksh

//version=5
indicator("Hammer, Engulfing & Star Candles [v5]", overlay=true, max_bars_back=500)
// ===== Inputs =====
showHammer = input.bool(true, "Show Hammer")
showShootingStar = input.bool(true, "Show Shooting Star")
showEngulfing = input.bool(true, "Show Bull/Bear Engulfing")
showMorningStar = input.bool(true, "Show Morning Star (3-candle)")
showEveningStar = input.bool(true, "Show Evening Star (3-candle)")
// Sensitivity / thresholds
wickToBodyMin = input.float(2.5, "Min Wick:Body (Hammer/Star)", minval=0.5, step=0.1)
maxOppWickToBody = input.float(0.7, "Max Opp Wick:Body (Hammer/Star)", minval=0.0, step=0.1)
closeInTopPct = input.float(0.35, "Hammer: close in top % of range", minval=0.0, maxval=1.0, step=0.05)
closeInBotPct = input.float(0.35, "Star: close in bottom % of range", minval=0.0, maxval=1.0, step=0.05)
minBodyFracRange = input.float(0.15, "Min body as % of range (avoid doji)", minval=0.0, maxval=1.0, step=0.01)
engulfRequireBodyPct = input.float(1.00, "Engulfing: body >= prev body x", minval=0.5, maxval=3.0, step=0.05)
engulfAllowWicks = input.bool(false, "Engulfing: allow wick engulf if bodies equal")
starMiddleBodyMaxPct = input.float(0.40, "Morning/Evening Star: middle body <= % of avg body", minval=0.05, maxval=1.0, step=0.05)
starCloseRetracePct = input.float(0.50, "Morning/Evening Star: final close retraces >= % of first body", minval=0.25, maxval=1.0, step=0.05)
// ===== Helpers =====
body(c,o) => math.abs(c - o)
upperWick(h,o,c) => h - math.max(o, c)
lowerWick(l,o,c) => math.min(o, c) - l
rng(h,l) => h - l
isBull(o,c) => c > o
isBear(o,c) => o > c
midpoint(h,l) => (h + l) * 0.5
b = body(close, open)
uw = upperWick(high, open, close)
lw = lowerWick(low, open, close)
rg = rng(high, low)
prev_o = open[1], prev_c = close[1], prev_h = high[1], prev_l = low[1]
prev_b = body(prev_c, prev_o)
// avoid divide-by-zero
safe(val) => nz(val, 0.0000001)
// ===== Single-candle patterns =====
// Hammer: long lower wick, small/limited upper wick, decent body, close toward top of range
hammer = showHammer and rg > 0 and b/rg >= minBodyFracRange and
(lw / safe(b) >= wickToBodyMin) and (uw / safe(b) <= maxOppWickToBody) and
(close >= (low + (1.0 - closeInTopPct) * rg))
// Shooting Star: long upper wick, small/limited lower wick, close toward bottom
shootingStar = showShootingStar and rg > 0 and b/rg >= minBodyFracRange and
(uw / safe(b) >= wickToBodyMin) and (lw / safe(b) <= maxOppWickToBody) and
(close <= (low + closeInBotPct * rg))
// ===== Two-candle patterns: Engulfing =====
// Bullish engulfing: previous bearish, current bullish, current body engulfs previous body
bullEngulf = showEngulfing and isBear(prev_o, prev_c) and isBull(open, close) and
(open <= prev_c and close >= prev_o) and (b >= engulfRequireBodyPct * prev_b or (engulfAllowWicks and high >= prev_h and low <= prev_l))
// Bearish engulfing: previous bullish, current bearish, current body engulfs previous body
bearEngulf = showEngulfing and isBull(prev_o, prev_c) and isBear(open, close) and
(open >= prev_c and close <= prev_o) and (b >= engulfRequireBodyPct * prev_b or (engulfAllowWicks and high >= prev_h and low <= prev_l))
// ===== Three-candle patterns: Morning/Evening Star =====
// Morning Star: strong bearish candle, small middle candle (gap or small body), strong bullish close retracing into first body
o2 = open[2], c2 = close[2]
b2 = body(c2, o2)
avgBody = ta.sma(body(close, open), 20)
smallMiddle = body(close[1], open[1]) <= starMiddleBodyMaxPct * nz(avgBody, prev_b)
firstBear = isBear(o2, c2)
lastBull = isBull(open, close)
retrBull = lastBull and (close >= (c2 + starCloseRetracePct * (o2 - c2)))
morningStar = showMorningStar and firstBear and smallMiddle and retrBull
// Evening Star: mirror
firstBull = isBull(o2, c2)
lastBear = isBear(open, close)
retrBear = lastBear and (close <= (c2 - starCloseRetracePct * (c2 - o2)))
eveningStar = showEveningStar and firstBull and smallMiddle and retrBear
// ===== Plotting =====
plotshape(hammer, title="Hammer", style=shape.labelup, location=location.belowbar, text="🔨\nHammer", size=size.tiny, color=color.new(color.lime, 0), textcolor=color.black)
plotshape(shootingStar, title="Shooting Star", style=shape.labeldown, location=location.abovebar, text="⭐\nStar", size=size.tiny, color=color.new(color.orange, 0), textcolor=color.black)
plotshape(bullEngulf, title="Bull Engulfing", style=shape.labelup, location=location.belowbar, text="🟢\nEngulf", size=size.tiny, color=color.new(color.teal, 0), textcolor=color.black)
plotshape(bearEngulf, title="Bear Engulfing", style=shape.labeldown, location=location.abovebar, text="🔴\nEngulf", size=size.tiny, color=color.new(color.red, 0), textcolor=color.white)
plotshape(morningStar, title="Morning Star", style=shape.labelup, location=location.belowbar, text="🌅\nMorning", size=size.tiny, color=color.new(color.aqua, 0), textcolor=color.black)
plotshape(eveningStar, title="Evening Star", style=shape.labeldown, location=location.abovebar, text="🌆\nEvening", size=size.tiny, color=color.new(color.purple, 0), textcolor=color.white)
// Optional: color bars when patterns occur
barcolor(hammer ? color.new(color.lime, 60) : na)
barcolor(shootingStar ? color.new(color.orange, 60) : na)
barcolor(bullEngulf ? color.new(color.teal, 70) : na)
barcolor(bearEngulf ? color.new(color.red, 70) : na)
barcolor(morningStar ? color.new(color.aqua, 70) : na)
barcolor(eveningStar ? color.new(color.purple, 70) : na)
// ===== Alerts =====
alertcondition(hammer, "Hammer", "Hammer detected")
alertcondition(shootingStar, "Shooting Star", "Shooting Star detected")
alertcondition(bullEngulf, "Bullish Engulfing","Bullish Engulfing detected")
alertcondition(bearEngulf, "Bearish Engulfing","Bearish Engulfing detected")
alertcondition(morningStar, "Morning Star", "Morning Star detected (3-candle)")
alertcondition(eveningStar, "Evening Star", "Evening Star detected (3-candle)")
// ===== Hints (toggle in the Style tab if labels feel too crowded) =====
// You can adjust thresholds to match your market/timeframe.
// Common tweaks: increase wickToBodyMin for stricter hammers/stars; increase minBodyFracRange to avoid doji;
// require stronger retrace in star patterns by raising starCloseRetracePct.
indicator("Hammer, Engulfing & Star Candles [v5]", overlay=true, max_bars_back=500)
// ===== Inputs =====
showHammer = input.bool(true, "Show Hammer")
showShootingStar = input.bool(true, "Show Shooting Star")
showEngulfing = input.bool(true, "Show Bull/Bear Engulfing")
showMorningStar = input.bool(true, "Show Morning Star (3-candle)")
showEveningStar = input.bool(true, "Show Evening Star (3-candle)")
// Sensitivity / thresholds
wickToBodyMin = input.float(2.5, "Min Wick:Body (Hammer/Star)", minval=0.5, step=0.1)
maxOppWickToBody = input.float(0.7, "Max Opp Wick:Body (Hammer/Star)", minval=0.0, step=0.1)
closeInTopPct = input.float(0.35, "Hammer: close in top % of range", minval=0.0, maxval=1.0, step=0.05)
closeInBotPct = input.float(0.35, "Star: close in bottom % of range", minval=0.0, maxval=1.0, step=0.05)
minBodyFracRange = input.float(0.15, "Min body as % of range (avoid doji)", minval=0.0, maxval=1.0, step=0.01)
engulfRequireBodyPct = input.float(1.00, "Engulfing: body >= prev body x", minval=0.5, maxval=3.0, step=0.05)
engulfAllowWicks = input.bool(false, "Engulfing: allow wick engulf if bodies equal")
starMiddleBodyMaxPct = input.float(0.40, "Morning/Evening Star: middle body <= % of avg body", minval=0.05, maxval=1.0, step=0.05)
starCloseRetracePct = input.float(0.50, "Morning/Evening Star: final close retraces >= % of first body", minval=0.25, maxval=1.0, step=0.05)
// ===== Helpers =====
body(c,o) => math.abs(c - o)
upperWick(h,o,c) => h - math.max(o, c)
lowerWick(l,o,c) => math.min(o, c) - l
rng(h,l) => h - l
isBull(o,c) => c > o
isBear(o,c) => o > c
midpoint(h,l) => (h + l) * 0.5
b = body(close, open)
uw = upperWick(high, open, close)
lw = lowerWick(low, open, close)
rg = rng(high, low)
prev_o = open[1], prev_c = close[1], prev_h = high[1], prev_l = low[1]
prev_b = body(prev_c, prev_o)
// avoid divide-by-zero
safe(val) => nz(val, 0.0000001)
// ===== Single-candle patterns =====
// Hammer: long lower wick, small/limited upper wick, decent body, close toward top of range
hammer = showHammer and rg > 0 and b/rg >= minBodyFracRange and
(lw / safe(b) >= wickToBodyMin) and (uw / safe(b) <= maxOppWickToBody) and
(close >= (low + (1.0 - closeInTopPct) * rg))
// Shooting Star: long upper wick, small/limited lower wick, close toward bottom
shootingStar = showShootingStar and rg > 0 and b/rg >= minBodyFracRange and
(uw / safe(b) >= wickToBodyMin) and (lw / safe(b) <= maxOppWickToBody) and
(close <= (low + closeInBotPct * rg))
// ===== Two-candle patterns: Engulfing =====
// Bullish engulfing: previous bearish, current bullish, current body engulfs previous body
bullEngulf = showEngulfing and isBear(prev_o, prev_c) and isBull(open, close) and
(open <= prev_c and close >= prev_o) and (b >= engulfRequireBodyPct * prev_b or (engulfAllowWicks and high >= prev_h and low <= prev_l))
// Bearish engulfing: previous bullish, current bearish, current body engulfs previous body
bearEngulf = showEngulfing and isBull(prev_o, prev_c) and isBear(open, close) and
(open >= prev_c and close <= prev_o) and (b >= engulfRequireBodyPct * prev_b or (engulfAllowWicks and high >= prev_h and low <= prev_l))
// ===== Three-candle patterns: Morning/Evening Star =====
// Morning Star: strong bearish candle, small middle candle (gap or small body), strong bullish close retracing into first body
o2 = open[2], c2 = close[2]
b2 = body(c2, o2)
avgBody = ta.sma(body(close, open), 20)
smallMiddle = body(close[1], open[1]) <= starMiddleBodyMaxPct * nz(avgBody, prev_b)
firstBear = isBear(o2, c2)
lastBull = isBull(open, close)
retrBull = lastBull and (close >= (c2 + starCloseRetracePct * (o2 - c2)))
morningStar = showMorningStar and firstBear and smallMiddle and retrBull
// Evening Star: mirror
firstBull = isBull(o2, c2)
lastBear = isBear(open, close)
retrBear = lastBear and (close <= (c2 - starCloseRetracePct * (c2 - o2)))
eveningStar = showEveningStar and firstBull and smallMiddle and retrBear
// ===== Plotting =====
plotshape(hammer, title="Hammer", style=shape.labelup, location=location.belowbar, text="🔨\nHammer", size=size.tiny, color=color.new(color.lime, 0), textcolor=color.black)
plotshape(shootingStar, title="Shooting Star", style=shape.labeldown, location=location.abovebar, text="⭐\nStar", size=size.tiny, color=color.new(color.orange, 0), textcolor=color.black)
plotshape(bullEngulf, title="Bull Engulfing", style=shape.labelup, location=location.belowbar, text="🟢\nEngulf", size=size.tiny, color=color.new(color.teal, 0), textcolor=color.black)
plotshape(bearEngulf, title="Bear Engulfing", style=shape.labeldown, location=location.abovebar, text="🔴\nEngulf", size=size.tiny, color=color.new(color.red, 0), textcolor=color.white)
plotshape(morningStar, title="Morning Star", style=shape.labelup, location=location.belowbar, text="🌅\nMorning", size=size.tiny, color=color.new(color.aqua, 0), textcolor=color.black)
plotshape(eveningStar, title="Evening Star", style=shape.labeldown, location=location.abovebar, text="🌆\nEvening", size=size.tiny, color=color.new(color.purple, 0), textcolor=color.white)
// Optional: color bars when patterns occur
barcolor(hammer ? color.new(color.lime, 60) : na)
barcolor(shootingStar ? color.new(color.orange, 60) : na)
barcolor(bullEngulf ? color.new(color.teal, 70) : na)
barcolor(bearEngulf ? color.new(color.red, 70) : na)
barcolor(morningStar ? color.new(color.aqua, 70) : na)
barcolor(eveningStar ? color.new(color.purple, 70) : na)
// ===== Alerts =====
alertcondition(hammer, "Hammer", "Hammer detected")
alertcondition(shootingStar, "Shooting Star", "Shooting Star detected")
alertcondition(bullEngulf, "Bullish Engulfing","Bullish Engulfing detected")
alertcondition(bearEngulf, "Bearish Engulfing","Bearish Engulfing detected")
alertcondition(morningStar, "Morning Star", "Morning Star detected (3-candle)")
alertcondition(eveningStar, "Evening Star", "Evening Star detected (3-candle)")
// ===== Hints (toggle in the Style tab if labels feel too crowded) =====
// You can adjust thresholds to match your market/timeframe.
// Common tweaks: increase wickToBodyMin for stricter hammers/stars; increase minBodyFracRange to avoid doji;
// require stronger retrace in star patterns by raising starCloseRetracePct.
สคริปต์โอเพนซอร์ซ
ด้วยเจตนารมณ์หลักของ TradingView ผู้สร้างสคริปต์นี้ได้ทำให้มันเป็นโอเพ่นซอร์ส เพื่อให้เทรดเดอร์สามารถตรวจสอบและยืนยันการทำงานของสคริปต์ได้ ขอแสดงความชื่นชมผู้เขียน! แม้ว่าคุณจะสามารถใช้งานได้ฟรี แต่อย่าลืมว่าการเผยแพร่โค้ดซ้ำนั้นจะต้องเป็นไปตามกฎระเบียบการใช้งานของเรา
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สคริปต์โอเพนซอร์ซ
ด้วยเจตนารมณ์หลักของ TradingView ผู้สร้างสคริปต์นี้ได้ทำให้มันเป็นโอเพ่นซอร์ส เพื่อให้เทรดเดอร์สามารถตรวจสอบและยืนยันการทำงานของสคริปต์ได้ ขอแสดงความชื่นชมผู้เขียน! แม้ว่าคุณจะสามารถใช้งานได้ฟรี แต่อย่าลืมว่าการเผยแพร่โค้ดซ้ำนั้นจะต้องเป็นไปตามกฎระเบียบการใช้งานของเรา
คำจำกัดสิทธิ์ความรับผิดชอบ
ข้อมูลและบทความไม่ได้มีวัตถุประสงค์เพื่อก่อให้เกิดกิจกรรมทางการเงิน, การลงทุน, การซื้อขาย, ข้อเสนอแนะ หรือคำแนะนำประเภทอื่น ๆ ที่ให้หรือรับรองโดย TradingView อ่านเพิ่มเติมที่ ข้อกำหนดการใช้งาน